HOW WE BUILD
How we build.
Four stages. Two weeks. Every decision documented. This is what a technical build process looks like.
You share the Figma file and the conversion objective. We review the architecture, confirm the build scope, and lock the spec. No briefing session. A technical intake.
WHAT YOU PROVIDE
- Figma file access
- Conversion objective (1 sentence)
- Target viewer and platform
WHAT WE DELIVER
- Written build spec
- Confirmed timeline
- Scope sign-off
Every UI component rebuilt as a vector layer in After Effects. Source-matched to your Figma file. No approximation, no pixel capture. Your design system, animated in the medium it was built for.
WHAT WE DELIVER
- Figma components exported and rebuilt as AE shape layers
- Layer hierarchy matched to design system structure
- No raster elements unless specified
Timing, easing, and motion hierarchy engineered around a single conversion objective. Not default curves. Not template transitions. A motion system with a reason behind every decision.
WHAT WE DELIVER
- Custom easing curves per component type
- Motion hierarchy. What moves first, what follows, what holds
- Timing calibrated to target platform
MP4 renders + After Effects source files + motion system documentation. Structured like an engineering handoff. You receive the source, not just the output.
WHAT WE DELIVER
- MP4 renders (1920×1080, 30fps, H.264)
- After Effects source files (.aep)
- Motion system documentation
- Cloudinary-hosted versions (web-optimized)
- Two revision rounds if needed